![]() There have also been many improvements to load times through optimizations in various areas of the game. ![]() This is still a work in progress but the rendering is much more realistic in terms of the environment. Instructions on how to update the game here. Under the hood (of the game), the overall look of the game has changed, with a redesigned lighting system. An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here. Finally, the audio is not left out since new sounds such as effects of mud on the ground, metal, wood, or transmission crackles, have been added. On the AI side, we are still improving traffic behavior. ![]() The venerable pickup, the first vehicle to be included in BeamNG.drive, but also the Van and Roamer were on the list. On the vehicle side, the older ones are getting a makeover. For this update, it is the map of Utah that has received the duster and is completely renovated, with improvements to the foliage and textures of the road, new and improved buildings as well as mining tunnels. The physics-based game BeamNG.drive development team is looking to go even further in optimization, whether it's overall performance or graphics rendering. The least we can say is that it is not idle in the studios of BeamNG. And as usual, the developers are announcing a long changelog. On December 9, a major update to BeamNG.drive, 0.18, came into play.
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